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Acute effects of exergaming on young adults’ energy expenditure, enjoyment, and self-efficacy

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成果类型:
期刊论文
作者:
Gu, Dandong;Gu, Chenling;Oginni, John;Ryu, Suryeon;Liu, Wenxi;...
通讯作者:
Gao, Z;Li, XX
作者机构:
[Gu, Dandong] Hengyang Normal Univ, Sch Phys Educ, Hengyang, Peoples R China.
[Gu, Chenling] Cent South Univ Forestry & Technol, Changsha, Peoples R China.
[Gao, Zan; Oginni, John] Univ Tennessee, Dept Kinesiol Recreat & Sports Studies, Knoxville, TN 37996 USA.
[Ryu, Suryeon] Univ Minnesota Twin Cities, Sch Kinesiol, Minneapolis, MN USA.
[Liu, Wenxi] Shanghai Jiao Tong Univ, Dept Phys Educ, Shanghai, Peoples R China.
通讯机构:
[Li, XX ] H
[Gao, Z ] U
Univ Tennessee, Dept Kinesiol Recreat & Sports Studies, Knoxville, TN 37996 USA.
Hunan Normal Univ, Sch Phys Educ, Changsha, Peoples R China.
语种:
英文
关键词:
Just Dance;accelerometers;college students;exergaming;perceived enjoyment;physical activity;self-efficacy
期刊:
FRONTIERS IN PSYCHOLOGY
ISSN:
1664-1078
年:
2023
卷:
14
页码:
1238057
基金类别:
The authors would like to thank the college students who cooperated with data collection.
机构署名:
本校为第一机构
摘要:
This study investigated the effects of a dance-based exergaming on Chinese college students’ energy expenditure, self-efficacy, and enjoyment in comparison with the traditional aerobic dance exercise. Forty young adults (33 females; Mage = 21.55 years, SD = 2.06) completed two separate 20 min exercise sessions with 10 min intervals on the same day: (1) Xbox 360 Kinect Just Dance exergaming session; and (2) a traditional instructor-led aerobic dance exercise session. Participants’ energy expenditure (Kcal/session) was measured by the ActiGraph...

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